Licencja CC

 

A MODEL TEACHING KIT FOCUSING ON TEACHING AND APPLYING EXPERIMENTAL AND ICT METHODS  IN SCIENCE

 

DEPARTMENT

EDUCATIONAL STAGE

DESCRIPTION OF THE PROGRAM

SUBJECT

AGE

CLASS

SCENARIO TITLE

NUMBER OF HOURS

AUTHOR

ATTACHMENT

PHYSICS

Primary

school

The program will be an opportunity to consolidate basic skills in robotics and programming.
Lessons are adapted to the level of development of children and take into account the amount of time needed to master skills or tasks. Each student will have the opportunity to develop their skills in logical thinking, both independence and cooperation in a group, creativity and imagination.

Robotics

14 years

Class VIII

Work and power of electric current

3 hours lesson

Jarosław Szczęsny

Work and power of electric current.ev3

Robotics

14 years

Class VIII

Straight line motion

3 hours lesson

Jarosław Szczęsny

Uniform robot motion.ev3

Robotics

14 years

Class VIII

Uneven linear motion

3 hours lesson

Jarosław Szczęsny

Uneven linear motion.ev3

Scratch

14 years

Class VIII

Light Fission

2 hours lesson

Jarosław Szczęsny

Light Fission.sb2

Light Fission2.sb2

Scratch

14 years

Class VIII

Light reflection and dispersion

2 hours lesson

Jarosław Szczęsny

mirror.sb2

light reflection.sb2

light reflection2.sb2

Scratch

14 years

Class VIII

Ohm's law

2 hours lesson

Jarosław Szczęsny

Ohm_s law.sb3

Scratch

14 years

Class VIII

Receiving images using lenses

2 hours lesson

Jarosław Szczęsny

Receiving images using lenses.sb2

Scratch

14 years

Class VIII

Refraction of light

2 hours lesson

Jarosław Szczęsny

Refraction of light.sb2

Scratch

14 years

Class VIII

The principle of conservation of mechanical energy

2 hours lesson

Jarosław Szczęsny

The principle of conservation of mechanical energy.sb2

Scratch

14 years

Class VIII Straight line motion 2 hours lesson Jarosław Szczęsny

Uniform movement.sb2

Accelerated movement.sb2

Students will be able to acquire knowledge, understanding, develop abilities and form values ​​that would allow each student to understand the essential regularities, processes and phenomena of the surrounding world, their interrelationships, will be able to apply scientific ideas in explaining the surrounding environment.
During the study of the program there is a close integration with information technologies - ICT is used for searching, summarizing and
providing information, processing research, testing and observation data, studying or modeling natural phenomena; showing the close connection between physics and technology is examined the latest technological achievements, their practical application, theories based on practical examples, learning to evaluate scientific discoveries and technologies from the point of view of sustainable development, taking care of safety.

Mechanics

13 years

Class VII 

Calculation of average movement speed

4 hour lesson

Kristina
Viąnevskienė

1
Electrical circuits

13 years

Class VII Single LED control using digital output 4 hour lesson Kristina
Viąnevskienė
2
Electrical circuits

13 years

Class VII Three light LEDs-directional indicator 4 hour lesson Kristina
Viąnevskienė
3, 4
Energy

14 years

Class VIII The law of conservation of energy 4 hour lesson Kristina
Viąnevskienė
5
Simple mechanisms

14 years

Class VIII The principle of two-arm lever 4 hour lesson Kristina
Viąnevskienė
6
Electrical circuits

13 years

Class VII Control of two LEDs using digital outputs 4 hour lesson Kristina
Viąnevskienė
7
Electrical circuits

13 years

Class VII Photoresistor - an alternative light switch 4 hour lesson Kristina
Viąnevskienė
8
Using scratch, makerblock and Arduino to program videogames tu calculate mathematics issues.  We also use assets provided by software

Object acceleration calculation based on speed and distance

(coding and robotics)

12 years

Class V Car Acceleration 3h

Alfonso López

(AIJU)
3
Speed Light Calculation (coding and robotics)

12 years

Class V Speed Light 3h

Alfonso López

(AIJU)
6
Calculating ball bounce on wall

12-14 years

Class V Angle refraction 4h

Alfonso López

(AIJU)
14

MATHS

Primary

school

The program will be an opportunity to consolidate basic skills in geometry. It is also an opportunity to fill in and compensate for deficiencies in the field of elementary geometry. Lessons are adapted to the level of development of children and take into account the amount of time needed to master skills or tasks. Each student will have the opportunity to develop their skills in logical thinking, both independence and cooperation in a group, creativity and imagination.

Properties of flat figures

12 years

Class V

Perpendicular lines and parallel lines

2 hours lesson

Renata Jasińska, Alicja Radziwon

Perpendicular straight 1.sb3

Straight parallel 1.sb3

Properties of flat figures

12 years

Class V

Square. Rectangle.

2 hours lesson

Renata Jasińska, Alicja Radziwon

Square.sb3

Rectangle.sb3

Properties of flat figures

12 years

Class V

Drawing polygons.

2 hours lesson

Renata Jasińska, Alicja Radziwon

Parallelogram.sb3

Drawing polygons.sb3

Trapeze.sb3

Area of plane figures

12 years

Class V

Square area.

2 hours lesson

Renata Jasińska, Alicja Radziwon

Area and perimeter.sb3

Properties of flat figures

12 years

Class V

Perimeters of regular polygons.

2 hours lesson

Renata Jasińska, Alicja Radziwon

Perimeter of a polygon 1.sb3

Symmetries

14 years

Class VIII

Symmetry in a coordinate system.

2 hours lesson

Renata Jasińska, Alicja Radziwon

Ox symmetry.sb3

Pythagorean theorem

14 years

Class VII

Pythagorean theorem

2 hours lesson

Renata Jasińska, Alicja Radziwon

Prism.sb3

Spatial solids

14 years

Class VIII

Describing  prisms.

2 hours lesson

Renata Jasińska, Alicja Radziwon

Describing  prisms.sb3

Symmetries

14 years

Class VIII

Symmetry relative to the point (0,0).

2 hours lesson

Renata Jasińska, Alicja Radziwon

Symmetry about 00.sb3

Spatial solids

14 years

Class VIII

Describing pyramids.

2 hours lesson

Renata Jasińska, Alicja Radziwon

Triangles.sb3

Some math problems may appear to be harder as the students can’t visualize and comprehend what they’re supposed to do. Examples would be the problems with time, speed, and distance or calculating the coin value. The program will help to visualize the problems and solve them multiple times with immediate feedback. Finance management  

10-12 years

Class V-VI

Finance management

2 hours lesson

Valerijus Jaglinski

12
Speed time route

10-12 years

Class V-VI Speed time route 3 hours lesson

Valerijus Jaglinski

13
Using scratch, makerblock and Arduino to program videogames to calculate mathematics issues.  We also use assets provided by software

uniform line movement

(coding and robotics)

12 years

Class V Bikes Encounter 3h

Jose Carlos Sola

(AIJU)
1

Vector Axis

(coding and robotics)

12 years

Class V Cat vs Mices 4h

Jose Carlos Sola

(AIJU)
2

First Degree Equation - Problem 1

(coding and robotics)
12-14 years
Class V First Degree Equation - Problem 1 3h

Alfonso López

(AIJU)
4

First Degree Equation - Problem 2

(coding and robotics)
12-14 years
Class V First Degree Equation - Problem 2 3h

Alfonso López

(AIJU)
5
Arithmetic Means (coding and robotics)
12-14 years
Class V Arithmetic Means 4h

Jose Carlos Sola

(AIJU)
8
Students will build an algorithm that is a calculator Algorithms & mathematical operations
12-14 years
Class IV-VI Improving math skills in Scratch 3 hour lesson Edyta Michaluk 20 21
Students create a script that will assign individual geometric shapes to groups. Geometric figures
12-14 years
Class IV-VI Division of geometric figures 4 hour lesson Edyta Michaluk 22 23 24

Students will recall geometric figures and their properties. In addition, they get acquainted with

the creation of animations in the environment.
Geometric figures & calculations
12-14 years
Class IV-VI Geometric shapes and animations in Scratch 4 hour lesson Edyta Michaluk 25 26 27 28

29 30 31 32

INFORMATICS

Primary

school

The implemented program will be an opportunity for students to learn intuitive programming. Classes will be adapted to the level of development of children, using the appropriate level of abstraction over time. It is planned to create games in the Scratch language, as well as learning languages of higher levels. The program will also include classes on programming LEGO robots. Thanks to various activities, students will develop their skills: reasoning, reasoning, cooperation, independence, creativity.

Robotics

12 years

Class VI

Title Robot in a maze

3 hours lesson

Jarosław Szczęsny

Title Robot in a maze.ev3

Robotics

12 years

Class VI

Robot as a windmill

3 hours lesson

Jarosław Szczęsny

Robot as a windmill.ev3

Robotics

12 years

Class VI

Programming the robot Lego Mindstorms EV3

3 hours lesson

Jarosław Szczęsny

Programming the robot Lego Mindstorms EV3.ev3

Robotics

 13 years

Class VII Creating algorithms in LEGO MINDSTORMS. Geometric figures 3 hours lesson Jarosław Szczęsny Geometric figures.ev3
Scratch

14 years

Class VIII Killing the witch with a ray reflected from the mirror 2 hours lesson Jarosław Szczęsny Witch killing.sb2
The implemented program will be an opportunity for students to learn some areas of computer science.  The exercises are intended to help acquire the skills of converting number systems and train counting on working memory.

Binary system

13 years

Class VII

Binary to Decimal converter

4 hours lesson

Pavel Mechovičius

9

Color code

13 years

Class VII

RGB color model

2 hours lesson

Pavel Mechovičius

10

Probability

14 years

Class VIII Monty Hall paradox 3 hours lesson Pavel Mechovičius 11
Using scratch, makerblock to program videogames.  We also use assets provided by software

Counting coins game

 (coding)

14 years

Class V Counting Coins 4h

César Carrión

(AIJU)
13

Firsts steps in coding

(coding)

12-14 years

Class V Letters and Movement 4h

César Carrión

(AIJU)
9

Changing dress

(coding)

12-14 years

Class V Its magics 2h

Jose Carlos Sola

(AIJU)
11

Dance

(coding)

12-14 years

Class V Dance 3h

Alfonso López

(AIJU)
15
During the classes, students will learn about the sounds and functions of the Scratch environment. They get familiar with animations, sounds, basic concepts of programming. Students will create first project and will be introduced to the rules of drawing. Animation & sound editing

10-12 years

Class IV-VI Animation with sound 3 hour lesson Edyta Michaluk 1 2
Programming

10-12 years

Class IV-VI First steps in Scratch 3 hour lesson Edyta Michaluk

3 4 5 6

Programing functions

10-12 years

Class IV-VI Drawing circles in Scratch 3 hour lesson Edyta Michaluk 7 8 9 10
Students will use the Arduino set to build a signalling model using RGB diode. They will also be introduced to the basics of Arduino controllers, learn to connect it to a computer and implement their first program. Students will use the Arduino set to build a motion sensor model. Color palette 

10-12 years

Class IV-VI Arduino - RGB diode control 3 hour lesson Edyta Michaluk & Justyna Fidrocka 11
Microcontrollers

10-12 years

Class IV-VI Arduino - what is a microcontroller and how can it be used? 3 hour lesson Edyta Michaluk & Justyna Fidrocka 12 13 14
Sensors

10-12 years

Class IV-VI Motion sensor programming - Arduino 3 hour lesson Edyta Michaluk & Justyna Fidrocka 15 16

Students will be introduced to the definition of robotics, artificial intelligence, the possibilities of

using robots in industry and in everyday life.
Robotics & programming

10-12 years

Class IV-VI LegoMindstroms robot programming 4 hour lesson Edyta Michaluk & Justyna Fidrocka 17
Robotics & programming

10-12 years

Class IV-VI LegoMindstroms SPIK3R robot programming 4 hour lesson Edyta Michaluk & Justyna Fidrocka 18
Artificial inteligence

10-12 years

Class IV-VI Robotics and artificial intelligence 3 hour lesson Edyta Michaluk & Justyna Fidrocka 19
SOCIAL SCIENCE

Primary

school

Using scratch, makerblock and Arduino to program videogames tu calculate mathematics issues.  We also use assets provided by software

Map Scale calculation

(coding and robotics)

12-14 years

Class V Map Scale 3h

César Carrión

(AIJU)
7

Creating environmental awareness

(coding)

12-14 years

Class V Ocean Clean 2h

Jose Carlos Sola

(AIJU)
12
MUSIC

Primary

school
Using scratch, makerblock and Arduino to program videogames tu calculate mathematics issues.  We also use assets provided by software
Developing a game about how instruments sounds (coding)

12-14 years

Class V MUSIC AND KEYBOARD 2h

Alfonso López

(AIJU)

10


SOUND