A MODEL TEACHING KIT FOCUSING ON TEACHING AND APPLYING EXPERIMENTAL AND ICT METHODS IN SCIENCE
DEPARTMENT |
EDUCATIONAL STAGE |
DESCRIPTION OF THE PROGRAM |
SUBJECT |
AGE |
CLASS |
SCENARIO TITLE |
NUMBER OF HOURS |
AUTHOR |
ATTACHMENT |
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PHYSICS |
Primary
school |
The program will be an opportunity to
consolidate basic skills in robotics and
programming. |
Robotics |
14 years |
Class VIII |
3 hours lesson |
Jarosław Szczęsny |
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Robotics |
14 years |
Class VIII |
3 hours lesson |
Jarosław Szczęsny |
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Robotics |
14 years |
Class VIII |
3 hours lesson |
Jarosław Szczęsny |
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Scratch |
14 years |
Class VIII |
2 hours
lesson |
Jarosław
Szczęsny |
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Scratch |
14 years |
Class VIII |
2
hours lesson |
Jarosław Szczęsny |
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Scratch |
14 years |
Class VIII |
2 hours
lesson |
Jarosław
Szczęsny |
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Scratch |
14 years |
Class VIII |
2
hours lesson |
Jarosław Szczęsny |
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Scratch |
14 years |
Class VIII |
2 hours
lesson |
Jarosław
Szczęsny |
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Scratch |
14 years |
Class VIII |
2
hours lesson |
Jarosław Szczęsny |
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Scratch |
14 years |
Class VIII |
Straight line motion |
2 hours
lesson |
Jarosław
Szczęsny |
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Students will be able to acquire knowledge,
understanding, develop abilities and form values
that would allow each student to understand
the essential regularities, processes and
phenomena of the surrounding world, their
interrelationships, will be able to apply
scientific ideas in explaining the surrounding
environment. |
Mechanics |
13 years |
Class VII |
4 hour lesson |
Kristina |
1 | ||||||
Electrical circuits |
13 years |
Class VII | Single LED control using digital output | 4 hour lesson |
Kristina Viąnevskienė |
2 | ||||||
Electrical circuits |
13 years |
Class VII | Three light LEDs-directional indicator | 4 hour lesson |
Kristina Viąnevskienė |
3, 4 | ||||||
Energy |
14 years |
Class VIII | The law of conservation of energy | 4 hour lesson |
Kristina Viąnevskienė |
5 | ||||||
Simple mechanisms |
14 years |
Class VIII | The principle of two-arm lever | 4 hour lesson |
Kristina Viąnevskienė |
6 | ||||||
Electrical circuits |
13 years |
Class VII | Control of two LEDs using digital outputs | 4 hour lesson |
Kristina Viąnevskienė |
7 | ||||||
Electrical circuits |
13 years |
Class VII | Photoresistor - an alternative light switch | 4 hour lesson |
Kristina Viąnevskienė |
8 | ||||||
Using scratch, makerblock and Arduino to program videogames tu calculate mathematics issues. We also use assets provided by software |
|
|
Class V | Car Acceleration | 3h |
|
3 | |||||
Speed Light Calculation (coding and robotics) |
|
Class V | Speed Light | 3h |
|
6 | ||||||
Calculating ball bounce on wall |
|
Class V | Angle refraction | 4h |
|
14 | ||||||
MATHS |
Primary
school |
The program will
be an opportunity to consolidate basic skills in
geometry.
It
is also an opportunity to fill in and compensate
for deficiencies in the field of elementary
geometry.
Lessons are adapted to the level of development
of children and take into account the amount of
time needed to master skills or tasks.
Each
student will have the opportunity to develop
their skills in logical thinking, both
independence and cooperation in a group,
creativity and imagination. |
Properties of flat figures |
12 years |
Class V |
2 hours lesson |
Renata Jasińska, Alicja Radziwon |
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Properties of flat figures |
12 years |
Class V |
2 hours lesson |
Renata Jasińska, Alicja Radziwon |
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Properties of flat figures |
12 years |
Class V |
2 hours lesson |
Renata Jasińska, Alicja Radziwon |
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Area of plane figures |
12 years |
Class V |
2 hours lesson |
Renata Jasińska, Alicja Radziwon |
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Properties of flat figures |
12 years |
Class V |
2 hours lesson |
Renata Jasińska, Alicja Radziwon |
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Symmetries |
14 years |
Class VIII |
2 hours lesson |
Renata Jasińska, Alicja Radziwon |
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Pythagorean theorem |
14 years |
Class VII |
2 hours lesson |
Renata Jasińska, Alicja Radziwon |
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Spatial solids |
14 years |
Class VIII |
2 hours lesson |
Renata Jasińska, Alicja Radziwon |
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Symmetries |
14 years |
Class VIII |
2 hours lesson |
Renata Jasińska, Alicja Radziwon |
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Spatial solids
|
14 years |
Class VIII |
2 hours lesson |
Renata Jasińska, Alicja Radziwon |
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Some math problems may appear to be harder as the students can’t visualize and comprehend what they’re supposed to do. Examples would be the problems with time, speed, and distance or calculating the coin value. The program will help to visualize the problems and solve them multiple times with immediate feedback. | Finance management |
10-12 years |
Class V-VI |
2 hours lesson |
Valerijus Jaglinski |
12 | ||||||
Speed time route |
10-12 years |
Class V-VI | Speed time route |
3 hours lesson |
Valerijus Jaglinski |
13 | ||||||
Using scratch, makerblock and Arduino to program videogames to calculate mathematics issues. We also use assets provided by software |
|
|
Class V | Bikes Encounter | 3h |
|
1 | |||||
|
|
Class V | Cat vs Mices | 4h |
|
2 | ||||||
|
|
Class V | First Degree Equation - Problem 1 | 3h |
|
4 | ||||||
|
|
Class V | First Degree Equation - Problem 2 | 3h |
|
5 | ||||||
Arithmetic Means (coding and robotics) |
|
Class V | Arithmetic Means | 4h |
|
8 | ||||||
Students will build an algorithm that is a calculator | Algorithms & mathematical operations |
12-14 years
|
Class IV-VI | Improving math skills in Scratch | 3 hour lesson | Edyta Michaluk | 20 21 | |||||
Students create a script that will assign individual geometric shapes to groups. | Geometric figures |
12-14 years
|
Class IV-VI | Division of geometric figures | 4 hour lesson | Edyta Michaluk | 22 23 24 | |||||
|
Geometric figures & calculations |
12-14 years
|
Class IV-VI | Geometric shapes and animations in Scratch | 4 hour lesson | Edyta Michaluk |
25
26
27
28 29 30 31 32 |
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INFORMATICS |
Primary school |
The implemented program will be an opportunity
for students to learn intuitive programming.
Classes will be adapted to the level of
development of children, using the appropriate
level of abstraction over time. It is planned to
create games in the Scratch language, as well as
learning languages of higher levels. The program
will also include classes on programming LEGO
robots. Thanks to various activities, students
will develop their skills: reasoning, reasoning,
cooperation, independence, creativity. |
Robotics |
12 years |
Class VI |
3 hours
lesson |
Jarosław
Szczęsny |
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Robotics |
12 years |
Class VI |
3 hours lesson |
Jarosław Szczęsny |
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Robotics |
12 years |
Class VI |
3 hours
lesson |
Jarosław
Szczęsny |
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Robotics |
13 years |
Class VII |
Creating algorithms in LEGO MINDSTORMS. Geometric figures |
3 hours lesson |
Jarosław Szczęsny |
Geometric figures.ev3 |
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Scratch |
14 years |
Class VIII |
Killing the witch with a ray reflected from the mirror |
2 hours
lesson |
Jarosław
Szczęsny |
Witch killing.sb2 |
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The implemented program will be an opportunity for students to learn some areas of computer science. The exercises are intended to help acquire the skills of converting number systems and train counting on working memory. |
Binary system |
13 years |
Class VII |
4 hours
lesson |
Pavel Mechovičius |
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Color code |
13 years |
Class VII |
RGB color model |
2 hours
lesson |
Pavel Mechovičius |
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Probability |
14 years |
Class VIII | Monty Hall paradox |
3 hours
lesson |
Pavel Mechovičius | 11 | ||||||
Using scratch, makerblock to program videogames. We also use assets provided by software |
|
14 years |
Class V | Counting Coins | 4h |
(AIJU)
|
13 | |||||
|
|
Class V | Letters and Movement | 4h |
(AIJU)
|
9 | ||||||
|
|
Class V | Its magics | 2h |
(AIJU)
|
11 | ||||||
|
|
Class V | Dance | 3h |
(AIJU)
|
15 | ||||||
During the classes, students will learn about the sounds and functions of the Scratch environment. They get familiar with animations, sounds, basic concepts of programming. Students will create first project and will be introduced to the rules of drawing. | Animation & sound editing |
10-12 years |
Class IV-VI | Animation with sound | 3 hour lesson | Edyta Michaluk | 1 2 | |||||
Programming |
10-12 years |
Class IV-VI | First steps in Scratch | 3 hour lesson | Edyta Michaluk | |||||||
Programing functions |
10-12 years |
Class IV-VI | Drawing circles in Scratch | 3 hour lesson | Edyta Michaluk | 7 8 9 10 | ||||||
Students will use the Arduino set to build a signalling model using RGB diode. They will also be introduced to the basics of Arduino controllers, learn to connect it to a computer and implement their first program. Students will use the Arduino set to build a motion sensor model. | Color palette |
10-12 years |
Class IV-VI | Arduino - RGB diode control | 3 hour lesson | Edyta Michaluk & Justyna Fidrocka | 11 | |||||
Microcontrollers |
10-12 years |
Class IV-VI | Arduino - what is a microcontroller and how can it be used? | 3 hour lesson | Edyta Michaluk & Justyna Fidrocka | 12 13 14 | ||||||
Sensors |
10-12 years |
Class IV-VI | Motion sensor programming - Arduino | 3 hour lesson | Edyta Michaluk & Justyna Fidrocka | 15 16 | ||||||
|
Robotics & programming |
10-12 years |
Class IV-VI | LegoMindstroms robot programming | 4 hour lesson | Edyta Michaluk & Justyna Fidrocka | 17 | |||||
Robotics & programming |
10-12 years |
Class IV-VI | LegoMindstroms SPIK3R robot programming | 4 hour lesson | Edyta Michaluk & Justyna Fidrocka | 18 | ||||||
Artificial inteligence |
10-12 years |
Class IV-VI | Robotics and artificial intelligence | 3 hour lesson | Edyta Michaluk & Justyna Fidrocka | 19 | ||||||
SOCIAL SCIENCE |
Primary school |
Using scratch, makerblock and Arduino to program videogames tu calculate mathematics issues. We also use assets provided by software |
|
|
Class V | Map Scale | 3h |
(AIJU)
|
7 | |||
|
|
Class V | Ocean Clean | 2h |
(AIJU)
|
12 | ||||||
MUSIC |
|
Using scratch, makerblock and Arduino to program videogames tu calculate mathematics issues. We also use assets provided by software |
Developing a game about how
instruments sounds (coding)
|
|
Class V | MUSIC AND KEYBOARD | 2h |
(AIJU)
|
SOUND |