A MODEL TEACHING KIT FOCUSING ON TEACHING AND APPLYING EXPERIMENTAL AND ICT METHODS IN SCIENCE
DEPARTMENT 
EDUCATIONAL STAGE 
DESCRIPTION OF THE PROGRAM 
SUBJECT 
AGE 
CLASS 
SCENARIO TITLE 
NUMBER OF HOURS 
AUTHOR 
ATTACHMENT 

PHYSICS 
Primary
school 
The program will be an opportunity to
consolidate basic skills in robotics and
programming. 
Robotics 
14 years 
Class VIII 
3 hours lesson 
Jarosław Szczęsny 

Robotics 
14 years 
Class VIII 
3 hours lesson 
Jarosław Szczęsny 

Robotics 
14 years 
Class VIII 
3 hours lesson 
Jarosław Szczęsny 

Scratch 
14 years 
Class VIII 
2 hours
lesson 
Jarosław
Szczęsny 

Scratch 
14 years 
Class VIII 
2
hours lesson 
Jarosław Szczęsny 

Scratch 
14 years 
Class VIII 
2 hours
lesson 
Jarosław
Szczęsny 

Scratch 
14 years 
Class VIII 
2
hours lesson 
Jarosław Szczęsny 

Scratch 
14 years 
Class VIII 
2 hours
lesson 
Jarosław
Szczęsny 

Scratch 
14 years 
Class VIII 
2
hours lesson 
Jarosław Szczęsny 

Scratch 
14 years 
Class VIII 
Straight line motion 
2 hours
lesson 
Jarosław
Szczęsny 

Students will be able to acquire knowledge,
understanding, develop abilities and form values
that would allow each student to understand
the essential regularities, processes and
phenomena of the surrounding world, their
interrelationships, will be able to apply
scientific ideas in explaining the surrounding
environment. 
Mechanics 
13 years 
Class VII 
4 hour lesson 
Kristina 
1  
Electrical circuits 
13 years 
Class VII  Single LED control using digital output  4 hour lesson 
Kristina Viąnevskienė 
2  
Electrical circuits 
13 years 
Class VII  Three light LEDsdirectional indicator  4 hour lesson 
Kristina Viąnevskienė 
3, 4  
Energy 
14 years 
Class VIII  The law of conservation of energy  4 hour lesson 
Kristina Viąnevskienė 
5  
Simple mechanisms 
14 years 
Class VIII  The principle of twoarm lever  4 hour lesson 
Kristina Viąnevskienė 
6  
Electrical circuits 
13 years 
Class VII  Control of two LEDs using digital outputs  4 hour lesson 
Kristina Viąnevskienė 
7  
Electrical circuits 
13 years 
Class VII  Photoresistor  an alternative light switch  4 hour lesson 
Kristina Viąnevskienė 
8  
Using scratch, makerblock and Arduino to program videogames tu calculate mathematics issues. We also use assets provided by software 


Class V  Car Acceleration  3h 

3  
Speed Light Calculation (coding and robotics) 

Class V  Speed Light  3h 

6  
Calculating ball bounce on wall 

Class V  Angle refraction  4h 

14  
MATHS 
Primary
school 
The program will
be an opportunity to consolidate basic skills in
geometry.
It
is also an opportunity to fill in and compensate
for deficiencies in the field of elementary
geometry.
Lessons are adapted to the level of development
of children and take into account the amount of
time needed to master skills or tasks.
Each
student will have the opportunity to develop
their skills in logical thinking, both
independence and cooperation in a group,
creativity and imagination. 
Properties of flat figures 
12 years 
Class V 
2 hours lesson 
Renata Jasińska, Alicja Radziwon 

Properties of flat figures 
12 years 
Class V 
2 hours lesson 
Renata Jasińska, Alicja Radziwon 

Properties of flat figures 
12 years 
Class V 
2 hours lesson 
Renata Jasińska, Alicja Radziwon 

Area of plane figures 
12 years 
Class V 
2 hours lesson 
Renata Jasińska, Alicja Radziwon 

Properties of flat figures 
12 years 
Class V 
2 hours lesson 
Renata Jasińska, Alicja Radziwon 

Symmetries 
14 years 
Class VIII 
2 hours lesson 
Renata Jasińska, Alicja Radziwon 

Pythagorean theorem 
14 years 
Class VII 
2 hours lesson 
Renata Jasińska, Alicja Radziwon 

Spatial solids 
14 years 
Class VIII 
2 hours lesson 
Renata Jasińska, Alicja Radziwon 

Symmetries 
14 years 
Class VIII 
2 hours lesson 
Renata Jasińska, Alicja Radziwon 

Spatial solids

14 years 
Class VIII 
2 hours lesson 
Renata Jasińska, Alicja Radziwon 

Some math problems may appear to be harder as the students can’t visualize and comprehend what they’re supposed to do. Examples would be the problems with time, speed, and distance or calculating the coin value. The program will help to visualize the problems and solve them multiple times with immediate feedback.  Finance management 
1012 years 
Class VVI 
2 hours lesson 
Valerijus Jaglinski 
12  
Speed time route 
1012 years 
Class VVI  Speed time route 
3 hours lesson 
Valerijus Jaglinski 
13  
Using scratch, makerblock and Arduino to program videogames to calculate mathematics issues. We also use assets provided by software 


Class V  Bikes Encounter  3h 

1  


Class V  Cat vs Mices  4h 

2  


Class V  First Degree Equation  Problem 1  3h 

4  


Class V  First Degree Equation  Problem 2  3h 

5  
Arithmetic Means (coding and robotics) 

Class V  Arithmetic Means  4h 

8  
Students will build an algorithm that is a calculator  Algorithms & mathematical operations 
1214 years

Class IVVI  Improving math skills in Scratch  3 hour lesson  Edyta Michaluk  20 21  
Students create a script that will assign individual geometric shapes to groups.  Geometric figures 
1214 years

Class IVVI  Division of geometric figures  4 hour lesson  Edyta Michaluk  22 23 24  

Geometric figures & calculations 
1214 years

Class IVVI  Geometric shapes and animations in Scratch  4 hour lesson  Edyta Michaluk 
25
26
27
28 29 30 31 32 

INFORMATICS 
Primary school 
The implemented program will be an opportunity
for students to learn intuitive programming.
Classes will be adapted to the level of
development of children, using the appropriate
level of abstraction over time. It is planned to
create games in the Scratch language, as well as
learning languages of higher levels. The program
will also include classes on programming LEGO
robots. Thanks to various activities, students
will develop their skills: reasoning, reasoning,
cooperation, independence, creativity. 
Robotics 
12 years 
Class VI 
3 hours
lesson 
Jarosław
Szczęsny 

Robotics 
12 years 
Class VI 
3 hours lesson 
Jarosław Szczęsny 

Robotics 
12 years 
Class VI 
3 hours
lesson 
Jarosław
Szczęsny 

Robotics 
13 years 
Class VII 
Creating algorithms in LEGO MINDSTORMS. Geometric figures 
3 hours lesson 
Jarosław Szczęsny 
Geometric figures.ev3 

Scratch 
14 years 
Class VIII 
Killing the witch with a ray reflected from the mirror 
2 hours
lesson 
Jarosław
Szczęsny 
Witch killing.sb2 

The implemented program will be an opportunity for students to learn some areas of computer science. The exercises are intended to help acquire the skills of converting number systems and train counting on working memory. 
Binary system 
13 years 
Class VII 
4 hours
lesson 
Pavel Mechovičius 

Color code 
13 years 
Class VII 
RGB color model 
2 hours
lesson 
Pavel Mechovičius 

Probability 
14 years 
Class VIII  Monty Hall paradox 
3 hours
lesson 
Pavel Mechovičius  11  
Using scratch, makerblock to program videogames. We also use assets provided by software 

14 years 
Class V  Counting Coins  4h 
(AIJU)

13  


Class V  Letters and Movement  4h 
(AIJU)

9  


Class V  Its magics  2h 
(AIJU)

11  


Class V  Dance  3h 
(AIJU)

15  
During the classes, students will learn about the sounds and functions of the Scratch environment. They get familiar with animations, sounds, basic concepts of programming. Students will create first project and will be introduced to the rules of drawing.  Animation & sound editing 
1012 years 
Class IVVI  Animation with sound  3 hour lesson  Edyta Michaluk  1 2  
Programming 
1012 years 
Class IVVI  First steps in Scratch  3 hour lesson  Edyta Michaluk  
Programing functions 
1012 years 
Class IVVI  Drawing circles in Scratch  3 hour lesson  Edyta Michaluk  7 8 9 10  
Students will use the Arduino set to build a signalling model using RGB diode. They will also be introduced to the basics of Arduino controllers, learn to connect it to a computer and implement their first program. Students will use the Arduino set to build a motion sensor model.  Color palette 
1012 years 
Class IVVI  Arduino  RGB diode control  3 hour lesson  Edyta Michaluk & Justyna Fidrocka  11  
Microcontrollers 
1012 years 
Class IVVI  Arduino  what is a microcontroller and how can it be used?  3 hour lesson  Edyta Michaluk & Justyna Fidrocka  12 13 14  
Sensors 
1012 years 
Class IVVI  Motion sensor programming  Arduino  3 hour lesson  Edyta Michaluk & Justyna Fidrocka  15 16  

Robotics & programming 
1012 years 
Class IVVI  LegoMindstroms robot programming  4 hour lesson  Edyta Michaluk & Justyna Fidrocka  17  
Robotics & programming 
1012 years 
Class IVVI  LegoMindstroms SPIK3R robot programming  4 hour lesson  Edyta Michaluk & Justyna Fidrocka  18  
Artificial inteligence 
1012 years 
Class IVVI  Robotics and artificial intelligence  3 hour lesson  Edyta Michaluk & Justyna Fidrocka  19  
SOCIAL SCIENCE 
Primary school 
Using scratch, makerblock and Arduino to program videogames tu calculate mathematics issues. We also use assets provided by software 


Class V  Map Scale  3h 
(AIJU)

7  


Class V  Ocean Clean  2h 
(AIJU)

12  
MUSIC 

Using scratch, makerblock and Arduino to program videogames tu calculate mathematics issues. We also use assets provided by software 
Developing a game about how
instruments sounds (coding)


Class V  MUSIC AND KEYBOARD  2h 
(AIJU)

SOUND 